Lundi 23 août 2010 1 23 /08 /Août /2010 11:06

 

 

Some animatic, some modelling, texturing, a lot of shading, lighting and some comp :

 

mmh6_06.jpg

 

mmh6_05.jpg

 

mmh6_04.jpg

 

mmh6_03.jpg

 

mmh6_02.jpg

 

mmh6_01.jpg

 

 

Par Phantom - Publié dans : Work
Ecrire un commentaire - Voir les 0 commentaires
Mercredi 7 juillet 2010 3 07 /07 /Juil /2010 09:04

Aircraft texturing, shading, render at Mikros Image

 

 

 

 

0001

 

0002

 

0003

 

0004

 

0005

 

0007

 

0006

 

0008

Par Phantom - Publié dans : Work
Ecrire un commentaire - Voir les 0 commentaires
Dimanche 23 mai 2010 7 23 /05 /Mai /2010 10:58

  It's really fast, so hard to appreciate, but i made some model, zbrush detailling and renderings on that "different" Nana

commercial.

Z
crco high
R1
croco02
R2
croco01
Par Phantom - Publié dans : Work
Ecrire un commentaire - Voir les 0 commentaires
Mardi 4 mai 2010 2 04 /05 /Mai /2010 08:08

But i worked on these commercials....

 

 

 

 

Par Phantom - Publié dans : Work
Ecrire un commentaire - Voir les 0 commentaires
Mercredi 28 avril 2010 3 28 /04 /Avr /2010 09:02

What's happenning, i didn't know the all new mr proxy system in maya 2010, i was still referring to renderman ribboxes.

'getting old maybe.

 

But the fact is i never saw such a perfect use of MentalRay.

 

link

 

250996_1240061988_large.jpg

Par Phantom - Publié dans : Others
Ecrire un commentaire - Voir les 2 commentaires
Mardi 13 avril 2010 2 13 /04 /Avr /2010 16:11

Same setup time, same type, 3 area lights, Final Gather on, default lights off, just cheated by increasing

shadows samples to 10 each...FG 100/0.5/interpol32/quality filter 1

 

Beautiful isn't it ? No need to know rendertime huh ?

 

Mental_ray-copie.jpg

 

 

With a physical sky, shadow softness 200 samples 256, big sundisk, low intensity (speculars)

Rendertime 6min50.

Good surprise, aspect ration was 1.066, so that it doesn't match Vray render. Had to recalculate it.

Why is MentalRay respecting aspect ratio ? No other render does it by default :D Maxwell, Vray, Arnold.

That physical sky can give nice results if we change a minimum it's settings. But i don't feel the same about

final image's magic...missing something relevant to global. but i won't go that way in MentalRay, it's known to

be a pain in the ass to reach quality and rendertime balance.

 

Physicalsky_Mentalray6.50-copie-copie-1.jpg

Par Phantom - Publié dans : Personal
Ecrire un commentaire - Voir les 0 commentaires
Mardi 13 avril 2010 2 13 /04 /Avr /2010 15:49

Vray : 10 maya crashes, 4 scene imports, 1 shader remake after deleting it in multilister (hypershade and attributes crashed).

11 Minutes rendertime

vray2-copie.jpg

Par Phantom - Publié dans : Personal
Ecrire un commentaire - Voir les 0 commentaires
Mardi 13 avril 2010 2 13 /04 /Avr /2010 00:45

5Min in Maxwell are quite insufficient. :)

 

0001_studio5min.jpg

 

And the flash lit version with Maxwell, 1 hour render

 

0001_flashtest.jpg

Par Phantom - Publié dans : Personal
Ecrire un commentaire - Voir les 0 commentaires
Lundi 12 avril 2010 1 12 /04 /Avr /2010 19:47

About 1min50 render for this flash style render with Arnold render on an old 4core...that scene is not the same

(i didn't have the original, had to make the whole thing again), defocus included in rendertime.

 

 woody_flashlight.001.jpg

 

 

And the studio-like one... a bit longer, 4-5 minutes, samples are not pushed to the max. (same as previous image).

 

woody_studio.001.jpg

 

Image based lighting, i plugged the map pushed up samples and hit render, the nail has a chrome problem :D

 

woody_hdri_entrance.001.jpg

Par Phantom - Publié dans : Personal
Ecrire un commentaire - Voir les 5 commentaires
Lundi 12 avril 2010 1 12 /04 /Avr /2010 08:49

Renders are even prettier than in first versions of Maxwell,

but i can't accept rendertime, even for that amazing result.

Lighting setup was easy to bring to life, like 5 minutes putting 3 planes around. And hit render

I only spent time on increasing watt power to make it brighter, the image was already crazy from the beginning.

Aperture and obstacle with scattering bring something real warm to the final look of the pic.

 

 

0001_studio_levelled.jpg

 

 

Lighting setup :

0001_studio_lighting.jpg

 

 

Par Phantom - Publié dans : Personal
Ecrire un commentaire - Voir les 5 commentaires

Présentation

Créer un Blog

Recherche

Calendrier

Mai 2012
L M M J V S D
  1 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 29 30 31      
<< < > >>
 
Créer un blog gratuit sur over-blog.com - Contact - C.G.U. - Rémunération en droits d'auteur - Signaler un abus - Articles les plus commentés